"Experience a dynamic battlefield where no two games will ever be the same. Your actions physically change the battlefield in real-time, providing interactive game environments that react to your every move."
EA and Dice are trying to infuse something new into Battlefield 4 in the form of a new layer of dynamically changing play areas. It’s being called Levolution, and while the name may sound ridiculous, the features it introduces promise to offer something new to the gameplay.
Levolution can be split into two distinct parts. The first is interactive environments that can change based on the actions of each player. For example, blowing up a section of a building to create a new path, permanently blocking a road from use by vehicles, or embarrassing another player by trapping before killing them. That interaction with the environment also extends to giving yourself away, though. Cars have alarms that can go off if you bump them, buildings may have metal detectors your weapons will set off. When they do, your enemy knows where you are.
The second part is ambient changes, which the player doesn't control. This can be as simple as changing from day to night, or the weather shifting from bright sunlight to heavy rain. In each case the environments will be effected, visibility will change, even footfall will be more or less noticeable.
At the other end of the spectrum, disaster can strike. Dice intends to flood whole cities, set buildings on fire, and basically cause havoc on a map while it’s in play. It’s enough to shift the balance of power from one team to another depending on how each handles the changing situation.
How well this new layer of interaction works won’t be known until players have logged thousands of hours in each of the new maps. But one thing is for sure, understanding each environment is going to be that much harder than before because it can change at any time!