England Clan EU Competitive & Social Gaming Community

England Clan News

Sea of Thieves' Final Beta is here, open to everyone on Xbox One and PC

Adds Merchant Guild quests! Pirate Fort tussles!

Arrrr you ready for the final Sea of Thieves beta before launch? Well, good news, you scabrous sea-turnip! It's now live and open to everyone on Xbox One and Windows 10.

You can hoist anchor and set sail for a weekend of piratical japery as of right now, and the final beta will draw to a tearful close on Sunday, March 11th, at 10am GMT.

The first important thing to note is that this is an expanded version of the game, with a feature list far closer to Sea of Thieves' final launch day build than that seen during alpha tests and the more recent Xbox One and PC stress tests.

Raucous inter-ship combat is back, as are treasure hunting missions courtesy of the Gold Hoarders Guild. However, the final beta also introduces additional high seas malarky via the second of Sea of Thieves' three quest givers - the Merchant Alliance Guild.

These quests require you to collect animals - pigs and chickens are specifically mentioned in the Final Beta introductory video above - from distant ports, then ferry them back to safety. It's not quite that straightforward though; you'll also need to tend to their various whims, such as feeding the pigs, along the way. Obviously, you'll want to try and avoid having your carefully laid transportation plans thwarted by fellow pirates too.

Additionally, the Final Beta introduces the horde-mode-style multi-crew tussles of Pirate Forts. Whenever you see the ominous skull beacon appear over an island, ships have the option of high-tailing it over to ward off the skeletal hordes. There's ample treasure for everyone once the fight is over but, unfortunately, there's only one key...

Given the Final Beta's open nature, you won't have to faff around with the Xbox Insider programme, as was the case previously - which makes things significantly less fiddly for PC players in particular. Accessing the beta is all very straightforward, but Rare has provided full instructions for both Xbox One and Windows 10 players, just in case.

Lastly, Rare warns that participants should expect issues during the Final Beta. This will be Sea of Thieves' largest server load yet, so there may be occasions when things don't work as planned, or when the developer needs to put a temporary blocks on new players.

However, Rare says it will be working behind the scenes throughout the weekend, alleviating issues on the fly to hopefully make for a much smoother launch come March 20th.


Prepare to enter a living hell as you descend into the bloodiest battles of The Great War. Claw your way out of deadlock struggle, where Allies and Central Powers unceasingly clash with no end in sight. Plunged in dugouts or hidden behind debris, use the scarred battleground in a desperate attempt to survive this nightmarish war. This is how the world ends. This the apocalypse.

Battlefield 1 Apocalypse delivers more maps, new weapons, vehicles, a new gadget, and a bunch of improvements. Although, thematically it’s filled with hopelessness, we poured a lot of our passion and love of Battlefield 1 into this final expansion pack.

*Battlefield 1 Premium Pass and Battlefield 1 Revolution owners will be able to access Battlefield 1 Apocalypse with a two-week early access. The Battlefield 1 Apocalypse update is a required download for all Battlefield 1 players to play online. This has several benefits, including that players who don’t yet own the expansion will be able to watch Battlefield 1 Apocalypse matches through Spectator Mode and will be able to experience the new maps via Battlefield 1 Premium Trials or Battlefield 1 Premium Friends when they are active.


The Austro-Hungarian forces have bombarded the Italian army with toxic gas to gain a foothold in the village along the Isonzo River. Dive behind the Castle Ruins of the old world or the craggy rocks of Blood Creek, dodging Cavalry and motorcycles alike, while keeping one hand on your trusty gasmask to fend off the barrages of the Livens Projector. Fortify Capello Grove, near the war-torn bridge, and gain access to several artillery guns to push back enemy forces.


After continuous artillery shelling, all that’s left is muddy terrain, littered with debris and rubble where buildings and trees once stood. Surrounded by a blazing forest on one side and putrid gas on the other, British and German soldiers contend over fallen tree trunks and sunken tank husks in the Augustus Wood. Duck into deep trenches, cutting across the territory to find shelter in the crumbling walls of Edwards House. Storm the high ground to control Zonnebeke Church and take cover behind the stone skeleton that remains.


British troops have dug in with a trench network that cuts through the golden wheat fields, opposing German dugouts carved into the earth just a few hundred meters away. Follow tactics of trench warfare and take possession of the Marsh Landing, prepare for the final push beyond the river. Just past the treacherous Hill 21, you’ll find only death and destruction at the site of the Sugar Mill, the latest victim to a never-ending British artillery barrage.


Top pilots take to the skies above the towering peaks of the Alps. In freezing conditions and high altitudes, flying aces attempt to outmaneuver other single-seat fighter planes as they engage in deadly dogfights. Use aerial cunning and tactics to defeat the enemy and claim your place as a knight of the sky.


Battle among the clouds, high above the British capital. Aircraft of all types collide in this cataclysmic conflict. Using the superior speed and maneuverability of Fighter planes, tail your enemy and lay down fire to bring down attackers. Tactical bombers line high in the sky to drop overwhelming payloads on unsuspecting airships that are armed with anti-air armaments, laying waste to circling pilots in this clash between titans.


A re-imagining of Air Superiority, players will engage in stunt-laden dogfights using the many aircraft available in Battlefield 1. Whether you’re spinning among your enemies in Attack biplanes, or offering support as a gunner, flying aces and novices alike can contribute to their team’s success.

As enemy crafts fall from the skies, teams will earn points. Each aircraft type varies in the awarded score, successful players will focus their attention on the big payouts. You may join a match with a Behemoth, move quickly to remove the threat and secure victory.


Expanding the aircraft armada, we’re introducing two new bomber planes that are not only in this expansion pack but fitted into older maps as well. The British Empire is equipped with the Airco DH 10 Bomber plane, while the Austro-Hungarian Empire and Ottoman Empire have access to the new Hansa-Brandenburg G.I. bomber.

Horses are equipped with a gas mask in Battlefield 1 Apocalypse maps, protecting them from the onslaught of toxic gas attacks.


Gain access to the new guns in Battlefield 1 Apocalypse through all new weapon assignments. Everyone who has Battlefield 1 Apocalypse will immediately find the gruesome Meat Cleaver in your melee inventory, alongside the improvised grenade as a grenade option. Unlock the Prybar by collecting puzzle pieces in Battlepacks.


RSC SMG Factory

  • Perform 50 kills as Assault

RSC SMG Optical

  • Perform 50 kills with the RSC SMG Factory
  • In a round, perform 300 vehicle damage using explosives


Howell Automatic Factory

  • Perform 50 kills as a Medic

Howell Automatic Sniper

  • Perform 50 kills with the Howell Automatic Factory
  • In a round, perform 600 points of healing


LMG 08/18 Low Weight

  • Perform 50 kills as a Support

LMG 08/18 Suppressive

  • Perform 50 kills with the LMG 08/18 Low Weight
  • In a round, perform 100 resupplies


Ross MkIII Marksman

  • Perform 50 kills as a Scout

M1917 Infantry

  • Perform 50 kills with the Ross MkIII Marksman
  • Accumulate 2500 meters of headshots using single-action rifles


Revolver Mk VI

  • Kill 25 different enemies using revolvers


Assault Class soldiers will now have a counterattack to airplanes with the AA Rocket Gun. Equip this in your gadget slot and launch a flak cloud to impair your flying enemies.


Take advantage new Specializations that are immediately available in Battlefield 1 Apocalypse.

Enemies you spot remain spotted 25% longer

Useful for players that rely on spotting and serves as a counter to Quick Unspot.


Reduce footstep sounds

Designed for players that wish to stay quiet whilst navigating the battlefield, with the added benefit of being more aware of their surroundings.

Swim faster with your melee weapon in-hand

Very useful in maps featuring a lot of water.



Whilst we’ve been attempting to make Weapon and Service Assignments more approachable for more players, skilled players might be slightly missing a steeper challenge. Afflictions are meant to fill that void; offering an added challenge that is completely voluntary but can be worn as a badge of honor (since your victims will now see your active Specializations on the Kill Card). Afflictions are available only after completing 3 Service Assignments in the first tier (Getting Started) and 5 Service Assignments in the second tier (Staying Focused).  Afflictions are required to unlock some truly unique Dog Tags.

Death Toll
Lose 200 points each time you die, after the revive window

Death Toll was designed for the player that’s always at the top of the leaderboard. Points aren’t deducted until you go to the deploy screen, so you can still avoid the penalty by being revived.

Once spotted, you remain spotted until death

This one is for sneaky players looking for an added challenge. Enemies need to initially spot you for the Affliction to take effect, so you can be extra careful and remain unspotted. Players that like to be in the thick of it shouldn’t notice much of a downside to this one, either.

You can only carry one magazine per weapon

Make each shot count and keep an eye out for dropped kits. Frequently switching kits on the fly creates new challenges, forcing you to quickly adapt to an ever-changing battlefield.

Receive 1 damage per second, but performing a kill pauses the effect for 10 seconds

Since you are constantly taking damage you are always considered in combat, so you won’t be able to heal while the Affliction is active. Make sure to get a kill when health is nearby for maximum efficiency.

You cannot remove your gas mask

The gas mask limits visibility and prevents aiming down sights, but at least you’ll be safe from any deadly gas.



  • Fixed an issue where some weapon skins would not show up on the kill card.
  • Players can now map the transport vehicle self-repair key bind.
  • Fixed an issue where PS4 would not display tooltips for deployed gadgets.
  • The artillery barrage zone mini-map UI now properly supports custom colorblind settings.
  • Revised the end of round statistics that are displayed at the end of each match to better reflect how the final score was reached.
    • In Conquest, instead of displaying “Flag Captures” and “Squad Spawns,” we now show “Score From Flags” and “Score From Kills.”
    • In Domination, instead of displaying “Flag Captures” and “Squad Spawns,” we now show “Score From Flags” and “Flag Captures.”
    • In Team Deathmatch, instead of displaying “Revives” and “Squad Spawns,” we now show “Kills” and “Revives.”


  • Reduced the ability to ‘magdump’ the Ribeyrolles for very long ranges and increased the effectiveness of burst fire.
    • Decreased the first shot spread multiplier of the Ribeyrolles from 4 to 3.
    • Increased the horizontal recoil of the Ribeyrolles from 0.16 to 0.33.
  • Improve the consistency of the Automatico at mid-range.
    • Decreased the horizontal recoil of the Automatico from 0.6 to 0.4.
    • Decreased the first shot recoil multiplier of the Automatico from 2.8 to 2.4.
  • Fixed an issue where the Sjögren Inertial was firing one more pellet than intended.
  • Aligned the SMG 08/18 performance closer to its real-life counterpart.
  • Slowed the zoom-in speed of the Hellriegel 1915 and SMG 08/18, these weapons will now take longer to fully aim down sights
  • Reduced the Maschinenpistole M1912/P.16’s vertical recoil slightly.
  • Fixed an issue where AT Grenades would sometimes bounce off vehicles without exploding.
  • Cavalry can now heal themselves and their horses, through bandage pouches, without having to dismount.
  • Cavalry units are more resistant to damage while mounted.
  • Increased the damage to tanks from a ricochet hit, by changing the ricochet angle damage modifier on tanks from 0.1x to 0.5x.
  • Changed the shells fired by the Artillery Truck to heavy shells like the Landship’s mortar.
  • Fixed an issue where the sights of the SK45 Coastal Gun could be knocked off center by heavy impacts.
  • Fixed a bug where the Tank Hunter Rifle, Tank Hunter Landship Package, and Tank Hunter Attack Plane Package could destroy other planes in one shot.
  • Improved the handling of the Heavy Bomber.
  • Reduced the rate the Repair Tool is able to repair the Heavy Bomber.
  • Made changes to the Heavy Bomber to improve the effectiveness of the Strategic Bomber Package against infantry.
    • Increased the blast radius of the Heavy Bomber’s Cluster Bombs from 7 to 12 meters.
    • Fixed an issue where the Heavy Bomber Cluster Bombs occasionally had a safe zone within the blast radius.
    • Switched the Heavy Bomber’s Flechettes to twin HE Autocannons.
  • Fixed an issue where the bombs of the Caproni Ca5 would remain on the bomb racks after being dropped.
  • Adjusted the aim constraints on the Caproni Ca5 rear gunner.
  • Adjusted attack plane throttle settings to increase their minimum speed slightly, reducing the time pilots have to line up attack runs on ground targets.
  • Significantly increased Fighter Plane Incendiary Rounds damage to airplane wings/engines.
  • Significantly increased the accuracy of Fighter Plane Incendiary Rounds.
  • Fixed an issue where bombs on attack planes would not disappear from the bomb racks after being dropped.
  • Improved the destruction FX on the C-Class Airship.
  • Fixed an issue where the seat layout information was not displayed correctly when customizing the C-Class Airship.
  • Fixed a weapon description which provided an incorrect bomb count on the C-Class Airship.
  • Fixed an issue where certain vehicle weapons, like torpedoes or Le Prieu Rockets, could do double damage to other vehicles.
  • Reduced the maximum range of torpedoes to around 500 meters.


  • Adjusted the spawns in Ballroom Blitz to create more safe spawn zones.
  • Adjusted the boundaries in the 3rd sector of Verdun Heights, in Operation Devil’s Anvil, to prevent Defenders from stealing Attacker Elite kits.
  • Adjusted the HQ boundaries and Elite kit placement in the 1st sector of Achi Baba, in Operation Gallipoli, to prevent Defenders from stealing Attacker elite kits.
  • Adjusted the placement of Elite kits for Attackers in the 3rd sector of Achi Baba, in Operation Gallipoli, to prevent Defenders from stealing Attacker Elite kits.
  • Increased the surrounding area in Heligoland Bight, so the big boats have more room to maneuver.
  • Adjusted various elements of Volga River to balance Operation Red Tide.
    • The Red Line flag in the 1st sector has been pushed back to a different, but nearby, location.
    • The 1st sector’s boundary has been lined up with the Red Line trench, providing some additional protection for Attackers and clarifying the dividing line for the Defenders.
    • An additional HQ has been added for Attackers in the 2nd sector.
    • An additional tank has been added in the 2nd sector for Attackers.
    • A Tank Hunter Elite kit is now available for Attackers in the 1st sector.
    • A Flame Trooper Elite kit is now available to Attackers in the 2nd sector.
    • Spawns have been adjusted across all sectors.
    • Vehicle and cavalry spawns have been adjusted across all sectors.
  • Adjusted various elements of Tsaritsyn to smooth out the increasing challenge as Attackers progress through the map, in Operation Red Tide.
    • Defensive spawns have been pulled back in the 1st sector.
    • Adjusted the A-flag capture area in the 2nd sector.
    • Increased the capture area of the 3rd sector to encompass the entire interior of the Cathedral
    • Defender spawns have been shifted to account for the increased capture area in the 3rd sector.
  • Adjusted various elements of Brusilov Keep to improve the balance and playability of Operation Brusilov Offensive.
    • Removed the Artillery Truck from the map.
    • Adjusted capture areas to provide more cover when contesting the point.
    • Adjusted spawns to provide cover and adjust the advantages of forward spawns for Defenders.
    • Attackers will now have two Putilov-Garford trucks for the 1st and 2nd sectors.
    • Attackers will now have one Putliov-Garford truck in the 3rd sector.
    • Attackers will not have a Putilov-Garford truck in the 4th sector
    • Moved the placement of the Defender Flame Trooper Elite kit in the 2nd sector, to prevent Attackers from stealing it.
    • Defenders will now have access to a Tank Hunter Elite kit in the 2nd sector.
  • Adjusted various elements of Galicia to improve the balance and playability of Operation Brusilov Offensive.
    • Removed the Artillery Truck from the map.
    • Added planes for Attackers and Defenders in the 1st and 4th sectors.
    • Removed the Flame Trooper Elite kit.
    • Removed the Defender’s Tank Hunter Elite kit from the 1st and 2nd sectors.
    • Enlarged and refined the capture area to help provide more cover.
  • Improved the stability of several maps by reducing the memory overhead. Maps that saw this improvement are:
    • Soissons
    • Prise de Tahure
    • Empire’s Edge
    • Sinai Desert
  • Fixed a bug where throwing an AT grenade at, or near, a supply drop in the Supply Drop game mode would cause it to explode.


  • Fixed an issue where spectators could occasionally fly outside of the play space.


  • RSP – Fixed an issue where some admins or VIP lists might be truncated after the bump to 50 players.
  • RSP – Fixed an issue where queuing VIPs would not bump a player from the game (looking into addressing this for admins).


It’s been a while since we’ve seen a game from Microsoft-owned, UK-based studio Rare that wasn’t Kinect-based. From 2009 to now, the studio has been tasked with Kinect Sports Rivals, a remake of ‘90s fighting game Killer Instinct and the Xbox avatars, but now they’re back to their old tricks with new tools, making the fantastic-looking open world MMO, Sea of Thieves. 

In true Rare fashion the game features a charming art style that embraces the lighter side of the seven seas. This is not a game world that's in any sense dark and realistic, you can fire yourself out of canons to get around quickly, and you eat bananas to restore your health. 

Read on for everything we know so far about Rare's pirate odyssey. 

Cut to the chase

  • What is it? Rare's upcoming open-world Pirate odyssey
  • When's it out? March 20 2018
  • What can I play it on? Xbox One and PC

Sea of Thieves trailers 

The latest trailer to be released from Rare studios gives good insight into the kinds of quests we'll see in Sea of Thieves and what individual player progression will involve in the long term. Much of the player progression system will involve building a reputation at NPC-run Trading Companies.

All of the trading companies will appeal to a different play style and each will offer their own quests for players and their crews to pursue. As your reputation builds with each trading company, the rewards you get from pursuing their quests will become more valuable but the quests themselves will also become more difficult.

If you and your crew are sitting at different reputation levels it will apparently still be possible to play quests together as Mike Chapman has promised "there are no barriers in place preventing players playing together."

News and features

You can become a legendary pirate

The end-game for Sea of Thieves at the moment is to become a legendary pirate. By working hard to get through quests and increase your level, you'll increase your notoriety as a pirate. If you reach the ultimate, you'll become a legendary pirate with your very own ship, hideout, captaincy and outfit (it's up to you whether you wear it or not). You'll also have access to legendary pirate quests which you can choose to pursue on your own or share them with other players. 

After you've achieved this status, Rare says there will be further progression added to the game and you'll be able to customize and enhance the ship you captain. 

There will be no lootboxes, but there will be optional microtransactions

Rare has confirmed that in Sea of Thieves, there won't be any lootboxes or pay-to-win purchases. There will, however, still be items that you can purchase in-game. One of the first things you'll be able to buy, for example, is a pet. 

When we asked executive producer Joe Neate about the game's microtransactions, he told us “everything is optional; it doesn’t affect power or progression, and you’ll know what you’re getting – ie. not loot boxes.”

Instead, his team is aiming to “add more fun and social things that benefit you if you buy [them], but also benefit your crew and lead to everyone having a stronger social experience.”

When we asked for examples of what kind of things we could expect to see in this category, we were told pets is likely to be first on the cards.

“The ability to buy a pet – a monkey or a cat to accompany you. But we want it to benefit everyone and we want it to be a part of the fun social side. So if you’ve got a monkey you'll be like ‘oh I’ll be able to pick it up and hold it!’ But that also means someone can run off with it. It’ll come back, obviously, but that bit of play between people and messing around is key.”

There will be more quests, items and timed events

The first major Sea of Thieves update will come after around three months, after the team has had the chance to listen to player feedback and react accordingly. After this, updates will range between small and large, with new item additions coming at a more regular pace than, say, large world changes.

During a studio visit to Rare we were told that there are plans to add new guilds on top of the three that are already in the world in order to allow for more diverse quests. There will also be new items and timed events. For example, you might find when you sign in one weekend that there's an NPC in a tavern for a couple of days with a quest that's never been available before and perhaps won't be available again.

It'll be this mix of big additions and temporary events that will encourage players to continue to log in and explore the Sea of Thieves. 

No VR or local co-op planned

Though Sea of Thieves is a first-person game with an unobtrusive UI, there won't be a VR version. The reason for this, we've been told, is that sea sickness is very real, even in a virtual world. There also won't be any local co-op in the game. Rare told us that the game's cross-play and low minimum specs means that households with more than one laptop or a combination of laptops and consoles will be more than able to play the game together, without the need to split a screen. 

There will be a Kraken

That's right, a Kraken. Sea of Thieves is a game that embraces the romantic and mythical side of piracy rather than the gritty realism of scurvy and keelhauling. 

Naturally, that means a Kraken will appear in the game. It won't be possible to hunt down the Kraken, and there's predicting when it'll appear. Instead, Rare has said that it will be a sporadic and unpredictable force in the world to make things feel more organic and dynamic. It could appear to make wrangling a storm worse, or it could sneak up on your just as you're finishing a quest and trying to cash in your chests. 

You can play solo or with a crew

Though Sea of Thieves is a game that not-so-gently encourages you to play with others, you can play alone on a small single-man ship. While you're playing solo, you can still come up against ships manned by crews of four and though they can be taken down, it's not easy. Playing solo requires some playstyle adaption and you might find yourself adopting more sneaky tactics (such as sneaking aboard a ship at night to plant explosive kegs) rather than sailing straight into broadside ship-to-ship combat. It's also a good opportunity to form a temporary truce with other single players to work together to take down a larger enemy.

When you're playing with others you have the option of creating a closed crew comprised of only your friends, or an open crew with strangers.  No matter who you're working with, communication will be key. 

About that communication

Sea of Thieves is heavily co-operative, although there are combative elements with other parties, too. You and your crew will have to figure out how to man a ship, with people taking over different jobs, which means that you'll have to communicate if you want to avoid accidentally doubling up on tasks. 

At our hands on session at 2017's E3 conference we found out the dangers of this first hand. Our ship came under attack from enemy pirates, who promptly used their cannons to blow a hole in the hull of our ship. When this happens you'll need crew members to patch up the ship using timber, and others will need to use buckets to get rid of the water flooding the hull. 

Fail to communicate and you'll find everyone switches to dealing with the biggest problem, which lead to our cannons being completely unmanned while everyone ran around with buckets filled with sea water. 

What's interesting about Sea of Thieves is how minimal the UI is. The quests were listed on a piece of parchment that our character held, and looked at, within the game's world, and when we picked a quest the game relied on us literally telling our teammates what were were doing rather than having an immersion-breaking arrow appearing in the environment. 

Then, when you get to the island with the treasure on it, you'll need to read your map alongside your compass to work out where you are since the game gives you no clues as to your location on the map itself. 

This meant our team had enormous difficulty finding the treasure, and eventually we were forced to leave the island empty-handed and in serious need of some rum. 

You have the option to communicate using your microphone or in-game voiceless commands – both work well. If you're looking for an open crew, Sea of Thieves will attempt to match you with players using the same communication method as yourself to make things easier. 

Progression doesn't determine which quests you can do

When playing the game, you'll be able to do quests for three guilds. Which guild you choose determines the nature of the quest: Gold Hoarders will have you hunting treasure, the Merchants Guild will ask you to fetch and return items, while the Order of Souls are more combative bounty hunter missions. You're not locked into any particular guild, but you will get progression points for each one.

These will allow you to level up in the game, unlock higher level quests with better rewards and get closer to becoming a legendary pirate. That said, when you're a lower level pirate you'll still be able to take part in higher level quests. Rare has said that there's no level barrier in Sea of Thieves and as long as higher level players are willing to share their quests, there's nothing stopping new or less committed players taking part and earning their share. 

Naval combat is present

Naval combat is another key element of the game, and in these instances your canons are your best friends. Your team will need to work together to get the cannonballs from beneath the deck into the canons themselves, after which point you'll be able to fire them at enemy ships to try and send them down to Davy Jones' Locker.

If you prefer a hands on approach you can board enemy ships to take on their crew using a combination of swords, muskets, and flintlock pistols. You can either swim aboard other ships, or, if you're feeling brave, you can literally fire yourself out of a canon to get there quicker. 

You can customize your avatar

Though you'll select your avatar from a pre-made lineup, it will be customisable with the ability to change gender, physique, appearance, and outfits, although the game does not have skill trees or character classes. You’ll be able to further customize your character as you play with new, fancier outfits and even prosthesis. 

The world is open and explorable

Sea of Thieves is not a multiplayer game with matches – this is an open world and every ship you come across will be crewed by real players. It's up to them and you whether they're friend or foe. Between quests there will be plenty of opportunities for bonding with your crew and sailing freely. 

Dying is...interesting

And what if you die? Well, in true pirate fashion you’ll be booted to Davy Jones’ Locker, where you can swap stories with fellow ghosts and attempt to board a ferry back to the world of the living by performing quests for the ferryman. Your sunken ship can be plundered in the meantime, so don’t take too long. 

How can I play it?

Sea of Thieves will be available on PC and Xbox One on March 20 2018. It'll be possible to purchase the game outright, or pick up an Xbox Game Pass subscription as the game is included in its entirety through the service. 

If you're not sure whether Sea of Thieves is for you, picking up a Game Pass trial for free and playing the game for a short time through it is a good way to find out.

The game is not a port for PC or Xbox, it works equally on both and supports cross-play. While the console version has locked frame rates of 30fps, the PC version's are unlocked. Mouse, keyboard and controllers are all supported across console and PC.