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After PC 1.0 launch, our highest priority has been ensuring a fair and competitive environment by combating cheats and decreasing the amount of their users as well as address any optimization and stability issues to create a more enjoyable environment. 


We recently discovered a new pattern of cheats in action. This week, we performed a thorough gameplay data review of 10 million players and completed analysis of tens of millions of data logs. Through this exercise, we were able to identify over 100,000 instances of the new pattern related to use of cheat and now we have confirmed that it was clearly an attempt of compromising our game. These players will be permanently banned in a single wave. This is an example of additional measures we will be taking on top of the basic detection systems in place. We will continue to check the data logs like this even if it means the anti-cheat team has to filter through hundreds of billions of data logs manually. In addition, we are looking into adopting a new solution to detect and ban more cheaters and we have been continuously strengthening our security systems. We have also liaised with investigative authorities in some countries to take legal actions against developers and distributors of cheats. We are determined to take strong measures against them going forward.

We have identified an issue in our deathcam, replay and observing systems which is related to showing other players as if they are using cheats. When you watch the gameplay video of another player in the systems, it looks like there is no recoil even for a player who is not using a cheat. Please note that it is caused by a bug in the systems. We apologize for the inconvenience this has caused in reporting cheaters and the confusion the bug has created for many of you. We are going to fix this bug as soon as possible.


In addition to the high-priority issues, our development team has plans to enhance the combat experience in a match. The first plan is about rebalancing the blue zone. Over the course of the Early Access period, we received a lot of feedback from you that the pacing and distribution of combat encounters in a match could be more even and less chaotic. We performed a series of internal tests to find ways to address this issue. However, we were not able to take any action until now as other fundamental systems had to be developed and fixed first. Please note that we are still experimenting with the mechanics and we would like to hear your feedback. The changes you will see on the test servers are as follows:

Blue zone balance adjustment

  • Slightly decreased the waiting time of the blue zones in mid-to-late phase of a match 
  • Slightly decreased the shrinking speed of the blue zones in mid-to-late phase (In this phase, blue zones will now move at a slower speed and the travel time of blue zones has slightly increased due to this change) 
  • Slightly increased the damage per second of the last blue zone

These changes will be tested for several days. We will be testing this further after making changes to the above based on your feedback and play data. Please let us know your feedback on the adjusted blue zone mechanic compared with the current one on the live servers. 

We are planning to provide an update on other areas we have been working on. We will share the update as soon as possible. 

Thank you.

The PUBG Development and Community Team

The fourth expansion is coming, bringing the infamous battles of the Great War with it.

The war to end all wars, but there’s no end in sight. Enter a living hell and participate in the most brutal battles of the cataclysmic Great War. Battlefield 1 Apocalypse – the fourth Battlefield 1 expansion – is coming for Battlefield 1 Premium Pass owners in February.

Battlefield 1 Apocalypse adds five multiplayer maps to the mix. The bloody, muddy hell of Passchendaele and the Austro-Italian clash of Caporetto portray two of the most infamous battles of World War 1, where you’ll go over the top to conquer bitterly-contested ground. The scenic wheat fields by River Somme transform into a nightmare after devastating artillery barrages.

On London Calling and Razor’s Edge – two maps created exclusively for aerial combat – you’ll be able to live out your dogfight fantasies. Master the skies in the new Air Assault game mode and expand the horizon of your Battlefield 1 experiences.

You’ll also get your hands on new vehicles, weapons, and gadgets with Battlefield 1 Apocalypse. For instance, the Assault Class’s AA Rocket Gun arms infantry soldiers with a way to assist airborne team mates and deliver serious damage to enemy aircrafts.

And with new ranks, Service Assignments, Specializations, and Dog Tags, you’ll have plenty of challenges to tackle. Take a deep-dive into the details on the Battlefield 1 Apocalypse page.

While waiting for Battlefield 1 Apocalypse, enjoy the Battlefield 1 Turning Tides – Gallipoli Trial*, active up until January 22. The trial will let base game owners experience maps, weapons, and vehicles from that expansion, as well as Battlefield 1 In the Name of the Tsar and Battlefield 1 They Shall Not Pass content.

The North Sea campaign of Battlefield 1 Turning Tides will then arrive in late January for Battlefield 1 Premium Pass owners, bringing two more maps, the British Empire Royal Marines, and the C-Class Airship.

Launching last year, EA and DICE’s World War 1 shooter Battlefield 1 has proven to be incredibly popular. Battlefield 1 has 21 million players across the globe, with players enjoying its multiplayer and the insight it offers into the monstrosities of the Great War. So it may come as a surprise, then, that the next Battlefield game is already in the works.

During the company’s most recent financial call,  EA CEO Andrew Wilson revealed that next year, the company will “continue delivering for our Battlefield fans, including the next great game in the franchise.” With all of EA’s top franchises, the focus is on “advancing the state-of-the-art in games for players on every platform” including “delivering new and compelling ways to discover, engage and enjoy games.”

The confirmation that a new Battlefield game is in development raises a lot of questions, namely what will happen to Battlefield 1. Later this year, the game will add Russian content with the In The Name of the Tsar expansion DLC and at Gamescom 2017, EA will also detail a new eSports game mode as well as new maps.


Wilson also called it the “richest Battlefield experience” yet. However, in less than a year’s time, EA will probably begin hyping the next Battlefield game and fans will want to know why it’s worth continuing to spend money on Battlefield 1 when the game may not have much of a future left.

Another question is what the new Battlefield game will use as its focus. Many appreciated Battlefield 1‘s World War 1 theme, as it is a conflict that doesn’t always get the video game treatment, but would EA and DICE stick to it and find more ways to show the conflict? But that comes with the risk of boring players and having them feel as though it’s Battlefield 1.5 rather than a full follow up.

If the backlash to Call of Duty: Infinite Warfare (a Battlefield 1 rival) is any indication, fans have also grown cold on shooters that are too futuristic. But on the other hand, the World War 2 setting of this year’s Call of Duty: WW2 could also mean that fans could be fatigued if another blockbuster first-person shooter about WW2 released just a year later. The setting of the new Battlefield is up in the air, then, along with its name (Battlefield 2? Battlefield 6?) but as fans of the series wait for more official information, Battlefield 1 will have enough to keep them occupied.

Biohazard Wolf They need to go back to their modern roots, I.E: 2/3/4 with modern day scenarios. WW2 is over done, their adaptation of ...